Overview
The objective of the game is to play against the clock or
for a defined number of parts and put pipe parts together
so that the water stays in the pipe.
Detailed Rules
In the upper part, you see the next four parts. Click on a
field of the board to place the part. You can put new parts
over occupied tiles, but you loose score if you do this.
If the time is zero, the parts are used up or after you click
on the start symbol, the game is over and the water starts
flowing through the pipe.
For every pipe part that gets flooded before the water starts
to spill somewhere, you score points. For every pipe part that
does not get flooded, you loose points.
You get double points if the water does not spill anywhere
and/or if all pipe parts get flooded with water
(no "dead" pipes).
Screenshots
Credits
Pipeman was written by:
Robert Ernst
PMA port and french translation by:
Florent Giraudbit
This software may be distributed under the terms of the
GNU General Public License.
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